using UnityEngine; namespace WSMGameStudio.Splines { public static class Convert { public static Quaternion Vector3ToQuaternion(Vector3 v3) { return Quaternion.Euler(v3); } public static Vector3 QuaternionToVector3(Quaternion q) { return q.eulerAngles; } public static Quaternion Vector4ToQuaternion(Vector4 v4) { return new Quaternion(v4.x, v4.y, v4.z, v4.w); } public static Vector4 QuaternionToVector4(Quaternion q) { return new Vector4(q.x, q.y, q.z, q.w); } } }