using UnityEngine;
using UnityEngine.Serialization;
namespace WSMGameStudio.Splines
{
public class BakedSegment : MonoBehaviour
{
[FormerlySerializedAs("endPoint")]
[SerializeField] private Transform _endPoint;
[SerializeField] private GameObject _operationTarget;
public Transform EndPoint
{
get { return _endPoint; }
set { _endPoint = value; }
}
public GameObject OperationTarget
{
get { return _operationTarget; }
set { _operationTarget = value; }
}
///
/// Connect target at the end of this segment
///
public void ConnectTarget()
{
ConnectTarget(_operationTarget);
}
///
/// Connect target at the end of this segment
///
///
public void ConnectTarget(GameObject target)
{
if (_endPoint == null)
{
Debug.Log(string.Format("{0}: End point not found", name));
return;
}
if (target != null)
{
target.transform.position = _endPoint.position;
target.transform.rotation = _endPoint.rotation;
}
ResetOperationTarget();
}
///
/// Reset operation target
///
private void ResetOperationTarget()
{
_operationTarget = null;
}
}
}