#if UNITY_EDITOR using UnityEditor; namespace GSpawn { public static class UnityEditorWindows { public static void showProjectBrowser() { System.Type wndType = System.Reflection.Assembly.GetAssembly(typeof(Editor)).GetType("UnityEditor.ProjectBrowser"); EditorWindow.GetWindow(wndType).Show(); } public static void showLightingWindow() { System.Type wndType = System.Reflection.Assembly.GetAssembly(typeof(Editor)).GetType("UnityEditor.LightingWindow"); EditorWindow.GetWindow(wndType).Show(); } } } #endif