%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-8888804596331960207 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 7 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Ellen_Head_Mat m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _METALLICSPECGLOSSMAP - _NORMALMAP m_InvalidKeywords: - _EMISSION_ON - _METALLICGLOSSMAP - _OCCLUSION_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BaseMap: m_Texture: {fileID: 2800000, guid: d45aa4ef71b87594fa37437494b49260, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: 55d979bd379deb945970769a993a4afb, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailBumpMap: m_Texture: {fileID: 2800000, guid: eb1b3af505a9c4c1c81b05081339e090, type: 3} m_Scale: {x: 10, y: 10} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Mask: m_Texture: {fileID: 2800000, guid: be0111b341746904d972d1bb2fa0e0a4, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 2800000, guid: aaf6c0fbd19ec2f4f8caa35ff92c9583, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGloss: m_Texture: {fileID: 2800000, guid: 935d99a93f3e0a049b5fe3adc4084776, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ThicknessTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AlphaClip: 0 - _AlphaToMask: 0 - _BendScale: 1 - _Blend: 0 - _BlendModePreserveSpecular: 1 - _BumpScale: 1 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 - _Cutoff: 0.5 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _DstBlendAlpha: 0 - _Emission: 1 - _EnvironmentReflections: 1 - _Flutter: 0 - _FlutterAmp: 0.1 - _FlutterFreq: 0.1 - _GlossMapScale: 0.308 - _Glossiness: 0.172 - _GlossyReflections: 1 - _Metallic: 0 - _Mode: 0 - _Occlusion: 1 - _OcclusionStrength: 1 - _Parallax: 0.02 - _PulseAmp: 0.1 - _PulseFreq: 0.1 - _Pulsing: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 - _SSS: 0.65 - _Scale: 1 - _Smoothness: 0.308 - _SmoothnessTextureChannel: 0 - _Specular: 1.25 - _SpecularHighlights: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _SwayFreq: 1 - _UVSec: 0 - _Wind: 0 - _WorkflowMode: 1 - _ZWrite: 1 - fLTDistortion: 0 - fLTScale: 3.33 - fLightAttentuation: 5.32 - iLTPower: 1.8 m_Colors: - _BaseColor: {r: 0.99682003, g: 1, b: 0.9292453, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _InternalColor: {r: 0.53676474, g: 0.015787214, b: 0.015787214, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} - _SpecularColor: {r: 0.41384828, g: 0.9433962, b: 0.6433027, a: 0.32156864} - _WindDir: {r: 1, g: 0, b: 0, a: 0} - _lightPosition: {r: -0.8, g: 1.43, b: 1.67, a: 0} - fLTAmbient: {r: 0.45588237, g: 0, b: 0, a: 1} m_BuildTextureStacks: []