// Amplify Animation Pack - Third-Person Character Controller // Copyright (c) Amplify Creations, Lda using UnityEngine; namespace AmplifyAnimationPack { public class LadderObjectClass : MonoBehaviour, IInteractable { private CharacterClass charRef; public void Interact( CharacterClass _player ) { _player.uiManager.InteractionText_Disable(); bool willEnterDown = ( _player.transf.position.y > transform.position.y ); Transform currPlayerPos = willEnterDown ? transform.Find( "Mesh/PlayerPos_Up" ) : transform.Find( "Mesh/PlayerPos_Down" ); _player.AdjustPosition( currPlayerPos.position , 0.2f , true ); _player.AdjustRotation( currPlayerPos.rotation , 0.2f ); _player.animBeh.anim.SetBool( "Ladder_WillEnterDown" , willEnterDown ) ; _player.ChangeState(); } private void OnTriggerEnter( Collider other ) { charRef = other.GetComponentInParent(); if( charRef != null ) { charRef.objToInteract = this; charRef.uiManager.InteractionText_Enable( "Press E to Climb ladder" ); } } private void OnTriggerExit( Collider other ) { if( charRef != null ) { charRef.objToInteract = null; charRef.uiManager.InteractionText_Disable(); } } } }