// Amplify Animation Pack - Third-Person Character Controller // Copyright (c) Amplify Creations, Lda using UnityEngine; namespace AmplifyAnimationPack { public class FallingStateBehavior : StateMachineBehaviour { private CharacterClass charRef; // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter( Animator animator , AnimatorStateInfo stateInfo , int layerIndex ) { if( charRef == null ) { charRef = animator.gameObject.GetComponentInParent(); } charRef.ChangeState(); } } }