using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEditor; namespace Pinwheel.Jupiter { [CustomEditor(typeof(JDayNightCycleProfile))] public class JDayNightCycleProfileInspector : Editor { private JDayNightCycleProfile instance; private void OnEnable() { instance = target as JDayNightCycleProfile; } public override void OnInspectorGUI() { EditorGUILayout.LabelField("Select the sky object in the scene to edit this profile.", JEditorCommon.WordWrapItalicLabel); } } }