#if UNITY_EDITOR using UnityEditor; using UnityEngine.UIElements; namespace GSpawn { [CustomEditor(typeof(GSpawn))] public class PluginInspector : Editor { private VisualElement _rootElement; public override void OnInspectorGUI() { } public override VisualElement CreateInspectorGUI() { _rootElement = new VisualElement(); _rootElement.style.flexGrow = 1.0f; PluginInspectorUI.instance.build(_rootElement, this); return _rootElement; } } } #endif