using System.Collections; using System.Collections.Generic; using BITKit; using BITKit.Entities; using BITKit.UX; using UnityEngine; namespace BITFALL.Feel { public class PlayerDefaultUX : EntityBehavior { [SerializeReference, SubclassSelector] private IUXPopup popup; [SerializeReference, SubclassSelector] private IUXBarService barService; public override void Initialize(IEntity _entity) { base.Initialize(_entity); UnityEntity.AddService(popup); UnityEntity.AddService(barService); } } }