using UnityEngine; public class CameraFacingBillboard : MonoBehaviour { private Camera m_Camera; private void Start() { m_Camera = Camera.main; } //Orient the camera after all movement is completed this frame to avoid jittering void LateUpdate() { var lookPos = m_Camera.transform.position - transform.position; lookPos.y = 0; transform.rotation = Quaternion.LookRotation(lookPos); } }