using UnityEngine; namespace TrailsFX.Demos { public class RotateObject : MonoBehaviour { public float speed = 100f; Vector3 eulerAngles; void Start () { SetAngles (); } void Update () { transform.Rotate (eulerAngles * (Time.deltaTime * speed)); if (Random.value > 0.995f) { SetAngles (); } } void SetAngles () { eulerAngles = new Vector3 (Random.value - 0.5f, Random.value - 0.5f, Random.value - 0.5f); } } }