#if GRIFFIN using UnityEngine; using System.Collections; using System.Collections.Generic; using Pinwheel.Griffin.SplineTool; namespace Pinwheel.Griffin { #if UNITY_EDITOR public static class GLayerInitializer { public static void SetupRaycastLayer() { int index = GEditorSettings.Instance.layers.raycastLayerIndex; string layer = GStylizedTerrain.RAYCAST_LAYER; if (GEditorSettings.Instance.layers.SetupLayer(index, layer)) { Debug.Log($"POLARIS: Set layer {index} to {layer}. This layer is reserved for the terrain to work!"); } } public static void SetupSplineLayer() { int index = GEditorSettings.Instance.layers.splineLayerIndex; string layer = GSplineCreator.SPLINE_LAYER; if (GEditorSettings.Instance.layers.SetupLayer(index, layer)) { Debug.Log($"POLARIS: Set layer {index} to {layer}. This layer is reserved for Spline tool to work!"); } } } #endif } #endif