#if GRIFFIN using UnityEngine; namespace Pinwheel.Griffin.TextureTool { [System.Serializable] public struct GLivePreviewParams { [SerializeField] private bool enable; public bool Enable { get { return enable; } set { enable = value; } } private GStylizedTerrain terrain; public GStylizedTerrain Terrain { get { return terrain; } set { terrain = value; } } [SerializeField] private Color color; public Color Color { get { return color; } set { color = value; } } [SerializeField] private GLivePreviewMode mode; public GLivePreviewMode Mode { get { return mode; } set { mode = value; } } } } #endif