#if GRIFFIN using UnityEngine; using System.Collections.Generic; namespace Pinwheel.Griffin.PaintTool { public struct GTexturePainterArgs { public Vector3 HitPoint { get; set; } public Vector3[] WorldPointCorners { get; set; } public Texture BrushMask { get; set; } public float Radius { get; set; } public float Rotation { get; set; } public float Opacity { get; set; } public Color Color { get; set; } public int SplatIndex { get; set; } public Vector3 SamplePoint { get; set; } public string CustomArgs { get; set; } public GPainterMouseEventType MouseEventType { get; set; } public GPainterActionType ActionType { get; set; } public bool ForceUpdateGeometry { get; set; } public bool EnableTerrainMask { get; set; } public GConditionalPaintingConfigs ConditionalPaintingConfigs { get; set; } } } #endif