#if GRIFFIN using UnityEngine; namespace Pinwheel.Griffin.PaintTool { [System.Serializable] public struct GRemapPainterParams { [SerializeField] private AnimationCurve curve; public AnimationCurve Curve { get { if (curve == null) { curve = AnimationCurve.EaseInOut(0, 0, 1, 1); } return curve; } set { curve = value; } } } } #endif