#if GRIFFIN using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Pinwheel.Griffin.PaintTool { [System.Serializable] public struct GMaskPainterParams { [SerializeField] private GTextureChannel channel; public GTextureChannel Channel { get { return channel; } set { channel = value; } } [SerializeField] private bool visualize; public bool Visualize { get { return visualize; } set { visualize = value; } } } } #endif