#if GRIFFIN using System.Collections.Generic; using UnityEngine; using Type = System.Type; namespace Pinwheel.Griffin.PaintTool { public class GTreePainter : IGFoliagePainter { public string Instruction { get { string s = string.Format( "Paint tree onto the terrain.\n" + " - Hold Left Mouse to paint.\n" + " - Hold Ctrl & Left Mouse to erase instances of the same type.\n" + " - Hold Shift & Left Mouse to erase all instances in range."); return s; } } public string HistoryPrefix { get { return "Paint Tree"; } } public List SuitableFilterTypes { get { List types = new List(new Type[] { typeof(GHeightConstraintFilter), typeof(GSlopeConstraintFilter), typeof(GRotationRandomizeFilter), typeof(GScaleRandomizeFilter), typeof(GScaleClampFilter) }); GPaintToolUtilities.AddCustomSpawnFilter(types); return types; } } public List GetResourceFlagForHistory(GFoliagePainterArgs args) { return GCommon.TreeInstancesResourceFlags; } public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GFoliagePainterArgs args) { if (args.TreeIndices.Count == 0) return; if (terrain.TerrainData == null) return; if (terrain.TerrainData.Foliage.Trees == null) return; if (args.MouseEventType == GPainterMouseEventType.Up || args.ShouldCommitNow) { GCommon.SetDirty(terrain.TerrainData.Foliage); terrain.UpdateTreesPosition(); terrain.TerrainData.Foliage.ClearTreeDirtyRegions(); GRuntimeSettings.Instance.isEditingFoliage = false; return; } Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) return; GRuntimeSettings.Instance.isEditingFoliage = true; if (args.ActionType == GPainterActionType.Normal) { HandleSpawnTree(terrain, args); } else { HandleEraseTree(terrain, args); } terrain.TerrainData.Foliage.SetTreeRegionDirty(dirtyRect); terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Foliage); GUtilities.MarkCurrentSceneDirty(); } private void HandleSpawnTree(GStylizedTerrain terrain, GFoliagePainterArgs args) { int treeIndex = -1; Vector3 randomPos = Vector3.zero; Vector3 rayOrigin = Vector3.zero; Vector3 rayDirection = Vector3.down; float sqrtTwo = Mathf.Sqrt(2); Ray ray = new Ray(); RaycastHit samplePoint; Vector3 bary0 = Vector3.zero; Vector3 bary1 = Vector3.zero; Vector2 maskUv = Vector2.zero; Vector2 samplePointTexcoord = Vector2.zero; Color maskColor = Color.white; Texture2D clonedMask = null; Texture2D terrainMask = null; if (args.Mask != null) { clonedMask = GCommon.CloneAndResizeTexture(args.Mask, 256, 256); } if (args.EnableTerrainMask) { terrainMask = terrain.TerrainData.Mask.MaskMapOrDefault; } int prototypeCount = terrain.TerrainData.Foliage.Trees.Prototypes.Count; List newInstances = new List(); for (int i = 0; i < args.Density; ++i) { treeIndex = args.TreeIndices[Random.Range(0, args.TreeIndices.Count)]; if (treeIndex < 0 || treeIndex >= prototypeCount) continue; randomPos = args.HitPoint + Random.insideUnitSphere * args.Radius * sqrtTwo; rayOrigin.Set( randomPos.x, 10000, randomPos.z); ray.origin = rayOrigin; ray.direction = rayDirection; if (terrain.Raycast(ray, out samplePoint, float.MaxValue)) { GUtilities.CalculateBarycentricCoord( new Vector2(samplePoint.point.x, samplePoint.point.z), new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z), new Vector2(args.WorldPointCorners[1].x, args.WorldPointCorners[1].z), new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z), ref bary0); GUtilities.CalculateBarycentricCoord( new Vector2(samplePoint.point.x, samplePoint.point.z), new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z), new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z), new Vector2(args.WorldPointCorners[3].x, args.WorldPointCorners[3].z), ref bary1); if (bary0.x >= 0 && bary0.y >= 0 && bary0.z >= 0) { maskUv = bary0.x * Vector2.zero + bary0.y * Vector2.up + bary0.z * Vector2.one; } else if (bary1.x >= 0 && bary1.y >= 0 && bary1.z >= 0) { maskUv = bary1.x * Vector2.zero + bary1.y * Vector2.one + bary1.z * Vector2.right; } else { continue; } //sample mask if (clonedMask != null) { maskColor = clonedMask.GetPixelBilinear(maskUv.x, maskUv.y); if (Random.value > maskColor.grayscale) continue; } //sample terrain mask if (args.EnableTerrainMask) { samplePointTexcoord = samplePoint.textureCoord; maskColor = terrainMask.GetPixelBilinear(samplePointTexcoord.x, samplePointTexcoord.y); if (Random.value < maskColor.r) continue; } //apply filter GSpawnFilterArgs filterArgs = GSpawnFilterArgs.Create(); filterArgs.Terrain = terrain; filterArgs.Position = samplePoint.point; filterArgs.SurfaceNormal = samplePoint.normal; filterArgs.SurfaceTexcoord = samplePoint.textureCoord; List suitableFilter = SuitableFilterTypes; if (args.Filters != null) { for (int fIndex = 0; fIndex < args.Filters.Length; ++fIndex) { if (args.Filters[fIndex] != null && args.Filters[fIndex].Ignore != true) { if (suitableFilter.Contains(args.Filters[fIndex].GetType())) args.Filters[fIndex].Apply(ref filterArgs); } if (filterArgs.ShouldExclude) break; } } //spawn if (filterArgs.ShouldExclude) continue; GTreeInstance tree = GTreeInstance.Create(treeIndex); tree.Position = terrain.WorldPointToNormalized(filterArgs.Position); tree.Rotation = filterArgs.Rotation; tree.Scale = filterArgs.Scale; newInstances.Add(tree); } } terrain.TerrainData.Foliage.AddTreeInstances(newInstances); newInstances.Clear(); if (clonedMask != null) Object.DestroyImmediate(clonedMask); } private void HandleEraseTree(GStylizedTerrain terrain, GFoliagePainterArgs args) { int treeIndex = -1; Vector3 terrainSize = new Vector3( terrain.TerrainData.Geometry.Width, terrain.TerrainData.Geometry.Height, terrain.TerrainData.Geometry.Length); Vector3 localPos = Vector3.zero; Vector3 worldPos = Vector3.zero; Vector3 bary0 = Vector3.zero; Vector3 bary1 = Vector3.zero; Vector2 maskUv = Vector2.zero; Color maskColor = Color.white; Texture2D clonedMask = null; Texture2D terrainMask = null; if (args.Mask != null) { clonedMask = GCommon.CloneAndResizeTexture(args.Mask, 256, 256); } if (args.EnableTerrainMask) { terrainMask = terrain.TerrainData.Mask.MaskMapOrDefault; } terrain.TerrainData.Foliage.RemoveTreeInstances(tree => { treeIndex = args.TreeIndices[Random.Range(0, args.TreeIndices.Count)]; localPos.Set( tree.position.x * terrainSize.x, tree.position.y * terrainSize.y, tree.position.z * terrainSize.z); worldPos = terrain.transform.TransformPoint(localPos); GUtilities.CalculateBarycentricCoord( new Vector2(worldPos.x, worldPos.z), new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z), new Vector2(args.WorldPointCorners[1].x, args.WorldPointCorners[1].z), new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z), ref bary0); GUtilities.CalculateBarycentricCoord( new Vector2(worldPos.x, worldPos.z), new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z), new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z), new Vector2(args.WorldPointCorners[3].x, args.WorldPointCorners[3].z), ref bary1); if (bary0.x >= 0 && bary0.y >= 0 && bary0.z >= 0) { maskUv = bary0.x * Vector2.zero + bary0.y * Vector2.up + bary0.z * Vector2.one; } else if (bary1.x >= 0 && bary1.y >= 0 && bary1.z >= 0) { maskUv = bary1.x * Vector2.zero + bary1.y * Vector2.one + bary1.z * Vector2.right; } else { return false; } //sample mask if (clonedMask != null) { maskColor = clonedMask.GetPixelBilinear(maskUv.x, maskUv.y); if (Random.value > maskColor.grayscale * args.EraseRatio) return false; } //sample terrain mask if (args.EnableTerrainMask) { maskColor = terrainMask.GetPixelBilinear(tree.position.x, tree.position.z); if (Random.value < maskColor.r) return false; } if (args.ActionType == GPainterActionType.Negative && tree.PrototypeIndex == treeIndex) { return true; } else if (args.ActionType == GPainterActionType.Alternative) { return true; } return false; }); if (clonedMask != null) Object.DestroyImmediate(clonedMask); } } } #endif