using System.Collections; using System.Collections.Generic; using UnityEngine; using TinyScript; public class Spawner : MonoBehaviour { public LootDrop Loot; public int RandomDropCount = 1; public float DropRange = .5f; private void Update() { if (Input.GetKeyDown(KeyCode.E)) { Loot.SpawnDrop(this.transform, RandomDropCount, DropRange); } } }