using UnityEngine; using Lightbug.CharacterControllerPro.Core; namespace Lightbug.CharacterControllerPro.Demo { public class VerticalDirectionModifier3D : VerticalDirectionModifier { void OnTriggerEnter(Collider other) { if (!isReady) return; CharacterActor characterActor = GetCharacter(other.transform); if (characterActor != null) { HandleUpDirection(characterActor); characterActor.Teleport(reference.referenceTransform); } } } }