using UnityEngine; using Lightbug.CharacterControllerPro.Core; namespace Lightbug.CharacterControllerPro.Demo { public class VerticalDirectionModifier2D : VerticalDirectionModifier { void OnTriggerEnter2D(Collider2D other) { if (!isReady) return; CharacterActor characterActor = GetCharacter(other.transform); if (characterActor != null) { HandleUpDirection(characterActor); characterActor.Up = reference.referenceTransform.up; } } } }