using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Lightbug.CharacterControllerPro.Demo { public class Teleporter : MonoBehaviour { public Transform target; void OnTriggerEnter(Collider collider) { collider.transform.position = target.position; if (collider.attachedRigidbody != null) collider.attachedRigidbody.position = target.position; } } }