using System.Collections.Generic; using UnityEngine; using Lightbug.CharacterControllerPro.Core; using Lightbug.CharacterControllerPro.Implementation; using Lightbug.Utilities; namespace Lightbug.CharacterControllerPro.Demo { public class InputBasedBehaviour : StateMachineBehaviour { CharacterBrain brain; [SerializeField] string trigger = ""; [SerializeField] Vector2 movementValue = Vector2.zero; public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (brain == null) brain = animator.GetComponentInBranch(); } public override void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (brain.CharacterActions.movement.value == movementValue) { animator.SetTrigger(trigger); } } } }