using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace Lightbug.CharacterControllerPro.Demo { public class MenuButton : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler { [SerializeField] string sceneName = ""; [SerializeField] Color highlightColor = Color.green; [SerializeField] float lerpSpeed = 5f; Color normalColor; Image image = null; bool enter = false; void Awake() { image = GetComponent(); if (image == null) { enabled = false; return; } normalColor = image.color; } void Update() { image.color = Color.Lerp(image.color, enter ? highlightColor : normalColor, lerpSpeed * Time.deltaTime); } public void OnPointerClick(PointerEventData eventData) { MainMenuManager.Instance.GoToScene(sceneName); } public void OnPointerEnter(PointerEventData eventData) { enter = true; } public void OnPointerExit(PointerEventData eventData) { enter = false; } } }