using UnityEngine; namespace Lightbug.CharacterControllerPro.Demo { [System.Serializable] public class Volume { public string tagName = ""; [Header("Movement")] [Min(0.01f)] public float accelerationMultiplier = 1f; [Min(0.01f)] public float decelerationMultiplier = 1f; [Min(0.01f)] public float speedMultiplier = 1f; [Range(0.05f, 50f)] public float gravityAscendingMultiplier = 1f; [Range(0.05f, 50f)] public float gravityDescendingMultiplier = 1f; } }