using UnityEngine; namespace Lightbug.CharacterControllerPro.Demo { public class LookAtTarget : MonoBehaviour { [SerializeField] Transform lookAtTarget = null; [SerializeField] Transform positionTarget = null; [SerializeField] bool invertForwardDirection = true; // ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── Vector3 initialPositionOffset = default(Vector3); void Start() { if (positionTarget != null) initialPositionOffset = positionTarget.position - transform.position; } void Update() { if (lookAtTarget != null) { transform.LookAt(lookAtTarget); if (invertForwardDirection) transform.Rotate(Vector3.up * 180f); } if (positionTarget != null) transform.position = positionTarget.position + initialPositionOffset; } } }