using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Lightbug.CharacterControllerPro.Demo { [RequireComponent(typeof(LineRenderer))] public class LineRendererUtility : MonoBehaviour { public Transform target = null; LineRenderer lineRenderer = null; void Awake() { lineRenderer = GetComponent(); } void Update() { if (target == null) return; lineRenderer.positionCount = 2; lineRenderer.SetPositions( new Vector3[] { transform.position, target.position } ); } } }