using UnityEngine; using Lightbug.CharacterControllerPro.Core; namespace Lightbug.CharacterControllerPro.Demo { [System.Serializable] public class CharacterReferenceObject { [Tooltip("This transform up direction will be used as the character up.")] public Transform referenceTransform; [Tooltip("This transform up direction will be used as the character up.")] public Transform verticalAlignmentReference = null; } }