using UnityEngine; namespace Lightbug.CharacterControllerPro.Demo { public class AddTorque3D : AddTorque { new Rigidbody rigidbody = null; protected override void Awake() { base.Awake(); rigidbody = GetComponent(); rigidbody.maxAngularVelocity = maxAngularVelocity; } protected override void AddTorqueToRigidbody() { rigidbody.AddRelativeTorque(torque); } } }