using System.Collections; using System.Collections.Generic; using UnityEngine; using Lightbug.Utilities; namespace Lightbug.CharacterControllerPro.Demo { public abstract class AddTorque : MonoBehaviour { [SerializeField] protected Vector3 torque; [SerializeField] protected float maxAngularVelocity = 200f; protected abstract void AddTorqueToRigidbody(); protected virtual void Awake() { } void FixedUpdate() { AddTorqueToRigidbody(); } } }