using UnityEngine;
using CW.Common;
namespace PaintIn3D
{
/// This component allows you to rotate the current Transform.
[HelpURL(P3dCommon.HelpUrlPrefix + "P3dRotate")]
[AddComponentMenu(P3dCommon.ComponentMenuPrefix + "Rotate")]
public class P3dRotate : MonoBehaviour
{
/// This allows you to set the coordinate space the movement will use.
public Space Space { set { space = value; } get { return space; } } [SerializeField] private Space space = Space.Self;
/// The position will be incremented by this each second.
public Vector3 PerSecond { set { perSecond = value; } get { return perSecond; } } [SerializeField] private Vector3 perSecond;
protected virtual void Update()
{
transform.Rotate(perSecond * Time.deltaTime, space);
}
}
}
#if UNITY_EDITOR
namespace PaintIn3D
{
using UnityEditor;
using TARGET = P3dRotate;
[CanEditMultipleObjects]
[CustomEditor(typeof(TARGET))]
public class P3dRotate_Editor : CwEditor
{
protected override void OnInspector()
{
TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
Draw("space", "This allows you to set the coordinate space the movement will use.");
Draw("perSecond", "The position will be incremented by this each second.");
}
}
}
#endif