// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik // #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using System; using UnityEngine; namespace Animancer.Examples.StateMachines { /// The parameters that control a . /// Brains /// https://kybernetik.com.au/animancer/api/Animancer.Examples.StateMachines/CharacterParameters /// [Serializable] public sealed class CharacterParameters { /************************************************************************************************************************/ [SerializeField] private Vector3 _MovementDirection; public Vector3 MovementDirection { get => _MovementDirection; set => _MovementDirection = Vector3.ClampMagnitude(value, 1); } [SerializeField] private bool _WantsToRun; public ref bool WantsToRun => ref _WantsToRun; /************************************************************************************************************************/ } }