// Magica Cloth 2. // Copyright (c) 2023 MagicaSoft. // https://magicasoft.jp using UnityEditor; namespace MagicaCloth2 { /// /// MagicaClothコンポーネントのギズモ表示 /// public class MagicaClothGizmoDrawer { [DrawGizmo(GizmoType.Active | GizmoType.NonSelected | GizmoType.InSelectionHierarchy)] static void DrawGizmo(MagicaCloth cloth, GizmoType gizmoType) { ClothEditorManager.RegisterComponent(cloth, gizmoType); } } }