// Magica Cloth 2.
// Copyright (c) 2023 MagicaSoft.
// https://magicasoft.jp
namespace MagicaCloth2
{
///
/// Simulation Update Mode
///
public enum ClothUpdateMode
{
///
/// This mode assumes that normal Update() will perform the move and animation.
///
Normal = 0,
///
/// This mode assumes that FixedUpdate() is used to perform movement and animation.
///
UnityPhysics = 1,
///
/// Updates are independent of Unity's Time.timeScale.
///
Unscaled = 2,
}
}