// Magica Cloth 2. // Copyright (c) 2023 MagicaSoft. // https://magicasoft.jp namespace MagicaCloth2 { /// /// Simulation Update Mode /// public enum ClothUpdateMode { /// /// This mode assumes that normal Update() will perform the move and animation. /// Normal = 0, /// /// This mode assumes that FixedUpdate() is used to perform movement and animation. /// UnityPhysics = 1, /// /// Updates are independent of Unity's Time.timeScale. /// Unscaled = 2, } }