// Magica Cloth 2. // Copyright (c) 2023 MagicaSoft. // https://magicasoft.jp using UnityEngine; namespace MagicaCloth2 { [System.Serializable] public class CheckSliderSerializeData { /// /// slider value. /// public float value; /// /// Use /// public bool use; public CheckSliderSerializeData() { } public CheckSliderSerializeData(bool use, float value) { this.use = use; this.value = value; } public float GetValue(float unusedValue) { return use ? value : unusedValue; } public void SetValue(bool use, float value) { this.use = use; this.value = value; } public void DataValidate(float min, float max) { value = Mathf.Clamp(value, min, max); } public CheckSliderSerializeData Clone() { var cdata = new CheckSliderSerializeData() { value = value, use = use, }; return cdata; } } }