#if UNITY_EDITOR namespace GSpawn { public interface IListView { int numItems { get; } int numSelectedItems { get; } int dragAndDropInitiatorId { get; } System.Object dragAndDropData { get; } bool canDragAndDrop { get; set; } bool canRenameItems { get; set; } bool canMultiSelect { get; set; } bool canDelete { get; set; } bool canDuplicate { get; set; } bool canCopyPaste { get; set; } bool canCutPaste { get; set; } } } #endif