#if UNITY_EDITOR namespace GSpawn { public class SceneRayHit { private ObjectRayHit _objectHit; private GridRayHit _gridHit; public bool anyHit { get { return _objectHit != null || _gridHit != null; } } public bool wasObjectHit { get { return _objectHit != null; } } public bool wasGridHit { get { return _gridHit != null; } } public ObjectRayHit objectHit { get { return _objectHit; } } public GridRayHit gridHit { get { return _gridHit; } } public SceneRayHit(ObjectRayHit objectHit, GridRayHit gridRayHit) { _objectHit = objectHit; _gridHit = gridRayHit; } public RayHit getClosestRayHit() { if (!anyHit) return null; if (wasObjectHit && wasGridHit) { if (_objectHit.hitEnter <= _gridHit.hitEnter) return _objectHit; else return _gridHit; } if (wasObjectHit) return _objectHit; return _gridHit; } } } #endif