#if UNITY_EDITOR using UnityEngine; namespace GSpawn { public class RayHit { private Vector3 _hitPoint; private float _hitEnter; private Vector3 _hitNormal; private Plane _hitPlane; public Vector3 hitPoint { get { return _hitPoint; } } public float hitEnter { get { return _hitEnter; } } public Vector3 hitNormal { get { return _hitNormal; } } public Plane hitPlane { get { return _hitPlane; } } public RayHit(Ray hitRay, Vector3 hitNormal, float hitEnter) { _hitPoint = hitRay.GetPoint(hitEnter); _hitEnter = hitEnter; _hitNormal = hitNormal; _hitPlane = new Plane(_hitNormal, _hitPoint); } public RayHit(Ray hitRay, Vector3 hitPoint, Vector3 hitNormal, float hitEnter) { _hitPoint = hitPoint; _hitEnter = hitEnter; _hitNormal = hitNormal; _hitPlane = new Plane(_hitNormal, _hitPoint); } public RayHit(Ray hitRay, Vector3 hitPoint, Plane hitPlane, float hitEnter) { _hitPoint = hitPoint; _hitEnter = hitEnter; _hitNormal = hitPlane.normal; _hitPlane = hitPlane; } } } #endif