#if UNITY_EDITOR using UnityEngine; using System.Collections.Generic; namespace GSpawn { public class ObjectRayHit : RayHit { private GameObject _hitObject; private MeshRayHit _meshRayHit; public GameObject hitObject { get { return _hitObject; } } public MeshRayHit meshRayHit { get { return _meshRayHit; } } public static void sortByHitDistance(List hits) { hits.Sort(delegate(ObjectRayHit h0, ObjectRayHit h1) { return h0.hitEnter.CompareTo(h1.hitEnter); }); } public ObjectRayHit(Ray hitRay, GameObject hitObject, Vector3 hitNormal, float hitEnter) : base(hitRay, hitNormal, hitEnter) { _hitObject = hitObject; } public ObjectRayHit(Ray hitRay, GameObject hitObject, MeshRayHit meshRayHit) : base(hitRay, meshRayHit.hitPoint, meshRayHit.hitNormal, meshRayHit.hitEnter) { _hitObject = hitObject; _meshRayHit = meshRayHit; } } } #endif