#if UNITY_EDITOR using UnityEngine; namespace GSpawn { public class MeshPool : Singleton { private Mesh _unitCircleXY; private Mesh _unitWireCircleXY; private Mesh _unitCoordSystem; private Mesh _unitBox; private Mesh _unitWireBox; private Mesh _unitQuadXY; private Mesh _unitWireQuadXY; private Mesh _unitQuadXZ; private Mesh _unitXAxis; public Mesh unitCircleXY { get { if (_unitCircleXY == null) _unitCircleXY = CircleMesh.createXY(1.0f, 200, Color.white); return _unitCircleXY; } } public Mesh unitWireCircleXY { get { if (_unitWireCircleXY == null) _unitWireCircleXY = CircleMesh.createWireXY(1.0f, 200, Color.white); return _unitWireCircleXY; } } public Mesh unitCoordSystem { get { if (_unitCoordSystem == null) _unitCoordSystem = LineMesh.createCoordSystemAxes(1.0f, Color.white); return _unitCoordSystem; } } public Mesh unitBox { get { if (_unitBox == null) _unitBox = BoxMesh.create(1.0f, 1.0f, 1.0f, Color.white); return _unitBox; } } public Mesh unitWireBox { get { if (_unitWireBox == null) _unitWireBox = BoxMesh.createWire(1.0f, 1.0f, 1.0f, Color.white); return _unitWireBox; } } public Mesh unitQuadXY { get { if (_unitQuadXY == null) _unitQuadXY = QuadMesh.createXY(1.0f, 1.0f, Color.white); return _unitQuadXY; } } public Mesh unitWireQuadXY { get { if (_unitWireQuadXY == null) _unitWireQuadXY = QuadMesh.createWireXY(1.0f, 1.0f, Color.white); return _unitWireQuadXY; } } public Mesh unitQuadXZ { get { if (_unitQuadXZ == null) _unitQuadXZ = QuadMesh.createXZ(1.0f, 1.0f, Color.white); return _unitQuadXZ; } } public Mesh unitXAxis { get { if (_unitXAxis == null) _unitXAxis = LineMesh.createXAxis(Vector3.zero, 1.0f, Color.white); return _unitXAxis; } } } } #endif