#if UNITY_EDITOR using UnityEngine; using UnityEngine.UIElements; using System.Collections.Generic; namespace GSpawn { public class UIRandomPrefabItemData : IUIItemStateProvider { public RandomPrefab randomPrefab; public RandomPrefabProfile randomPrefabProfile; public bool uiSelected { get { return randomPrefab.uiSelected; } set { randomPrefab.uiSelected = value; } } public CopyPasteMode uiCopyPasteMode { get { return randomPrefab.uiCopyPasteMode; } set { randomPrefab.uiCopyPasteMode = value; } } public PluginGuid guid { get { return randomPrefab.guid; } } } public class UIRandomPrefabItem : GridViewItem { private PrefabPreviewUI _prefabPreviewUI; private VisualElement _previewImage; private Vector2 _imageSize; public override string displayName { get { return data.randomPrefab.prefabAsset.name; } } public override PluginGuid guid { get { return getItemId(data.randomPrefab); } } public override Vector2 imageSize { get { return _imageSize; } set { _imageSize = value; _previewImage.style.width = value.x; _previewImage.style.height = value.y; style.maxWidth = _imageSize.x; } } public static PluginGuid getItemId(RandomPrefab randomPrefab) { return randomPrefab.guid; } public static void getItemIds(List randomPrefabs, List ids) { ids.Clear(); foreach (var prefab in randomPrefabs) ids.Add(getItemId(prefab)); } protected override void onRefreshUI() { applyVariableStates(); } protected override void onBuildUI() { _prefabPreviewUI = new PrefabPreviewUI(); _prefabPreviewUI.initialize(this, _imageSize); _prefabPreviewUI.onRotatePreview = (p) => { data.randomPrefab.rotatePreview(p.mouseDelta); }; _previewImage = _prefabPreviewUI.previewImage; _displayNameLabel = _prefabPreviewUI.prefabNameLabel; _displayNameLabel.style.color = getDisplayNameLabelColor(); applyVariableStates(); registerCallbacks(); } private Color getDisplayNameLabelColor() { if (!data.randomPrefab.used) return UIValues.unusedPrefabLabelColor; return UIValues.prefabPreviewNameLabelColor; } private void applyVariableStates() { _previewImage.style.backgroundImage = data.randomPrefab.previewTexture; _previewImage.tooltip = displayName; _displayNameLabel.text = data.randomPrefab.prefabAsset.name; _displayNameLabel.style.color = getDisplayNameLabelColor(); } private void registerCallbacks() { _prefabPreviewUI.resetPreviewButton.clicked += () => { data.randomPrefab.resetPreview(); }; _prefabPreviewUI.pingButton.clicked += () => { data.randomPrefab.prefabAsset.pingPrefabAsset(); }; } } } #endif