#if UNITY_EDITOR using UnityEngine; using UnityEngine.UIElements; using System.Collections.Generic; namespace GSpawn { public class UICurvePrefabItemData : IUIItemStateProvider { public CurvePrefab curvePrefab; public CurvePrefabProfile curvePrefabProfile; public bool uiSelected { get { return curvePrefab.uiSelected; } set { curvePrefab.uiSelected = value; } } public CopyPasteMode uiCopyPasteMode { get { return curvePrefab.uiCopyPasteMode; } set { curvePrefab.uiCopyPasteMode = value; } } public PluginGuid guid { get { return curvePrefab.guid; } } } public class UICurvePrefabItem : GridViewItem { private PrefabPreviewUI _prefabPreviewUI; private VisualElement _previewImage; private Vector2 _imageSize; public override string displayName { get { return data.curvePrefab.prefabAsset.name; } } public override PluginGuid guid { get { return getItemId(data.curvePrefab); } } public override Vector2 imageSize { get { return _imageSize; } set { _imageSize = value; _previewImage.style.width = value.x; _previewImage.style.height = value.y; style.maxWidth = _imageSize.x; } } public static PluginGuid getItemId(CurvePrefab curvePrefab) { return curvePrefab.guid; } public static void getItemIds(List curvePrefabs, List ids) { ids.Clear(); foreach (var prefab in curvePrefabs) ids.Add(getItemId(prefab)); } protected override void onRefreshUI() { applyVariableStates(); } protected override void onBuildUI() { _prefabPreviewUI = new PrefabPreviewUI(); _prefabPreviewUI.initialize(this, _imageSize); _prefabPreviewUI.onRotatePreview = (p) => { data.curvePrefab.rotatePreview(p.mouseDelta); }; _previewImage = _prefabPreviewUI.previewImage; _displayNameLabel = _prefabPreviewUI.prefabNameLabel; _displayNameLabel.style.color = getDisplayNameLabelColor(); applyVariableStates(); registerCallbacks(); } private Color getDisplayNameLabelColor() { if (!data.curvePrefab.used) return UIValues.unusedPrefabLabelColor; return UIValues.prefabPreviewNameLabelColor; } private void applyVariableStates() { _previewImage.style.backgroundImage = data.curvePrefab.previewTexture; _previewImage.tooltip = displayName; _displayNameLabel.text = data.curvePrefab.prefabAsset.name; _displayNameLabel.style.color = getDisplayNameLabelColor(); } private void registerCallbacks() { _prefabPreviewUI.resetPreviewButton.clicked += () => { data.curvePrefab.resetPreview(); }; _prefabPreviewUI.pingButton.clicked += () => { data.curvePrefab.prefabAsset.pingPrefabAsset(); }; } } } #endif