#if UNITY_EDITOR using UnityEngine; namespace GSpawn { public class PrefabsFromObjectGroupsCreationSettingsWindow : PluginWindow { protected override void onBuildUI() { PrefabsFromObjectGroupsCreationSettingsUI.instance.build(rootVisualElement, this); } protected override void onGUI() { PrefabsFromObjectGroupsCreationSettingsUI.instance.onGUI(); } protected override void onEnabled() { setMinMaxSize(new Vector2(300.0f, 85.0f)); } } } #endif