#if UNITY_EDITOR namespace GSpawn { public class PrefabLibProfileDbWindow : PluginWindow { protected override void onBuildUI() { _header = new UIHeader(rootVisualElement, TexturePool.instance.libraryDb); PrefabLibProfileDbUI.instance.build(rootVisualElement, this); } protected override void onGUI() { bool plural = PrefabLibProfileDb.instance.activeProfile.numLibs != 1; _header.title = "Prefab Library Manager: " + PrefabLibProfileDb.instance.activeProfile.numLibs + (plural ? " libs" : " lib"); _header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor; PrefabLibProfileDbUI.instance.onGUI(); } } } #endif