#if UNITY_EDITOR using UnityEngine; namespace GSpawn { public class PrefabFromSelectedObjectsCreationSettingsWindow : PluginWindow { protected override void onBuildUI() { PrefabFromSelectedObjectsCreationSettingsUI.instance.build(rootVisualElement, this); } protected override void onGUI() { PrefabFromSelectedObjectsCreationSettingsUI.instance.onGUI(); } protected override void onEnabled() { setMinMaxSize(new Vector2(400.0f, 120.0f)); } } } #endif