#if UNITY_EDITOR namespace GSpawn { public class PluginPrefabManagerWindow : PluginWindow { protected override void onBuildUI() { _header = new UIHeader(rootVisualElement, TexturePool.instance.prefab, UIValues.smallHeaderIconSize); PluginPrefabManagerUI.instance.build(rootVisualElement, this); } protected override void onGUI() { bool plural = PluginPrefabManagerUI.instance.numPrefabs != 1; _header.title = "Prefab Manager: " + PluginPrefabManagerUI.instance.numPrefabs + (plural ? " prefabs" : " prefab"); _header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor; PluginPrefabManagerUI.instance.onGUI(); } } } #endif