#if UNITY_EDITOR using UnityEngine; namespace GSpawn { public class ObjectGroupsFromPrefabLibsCreationSettingsWindow : PluginWindow { protected override void onBuildUI() { ObjectGroupsFromPrefabLibsCreationSettingsUI.instance.build(rootVisualElement, this); } protected override void onGUI() { ObjectGroupsFromPrefabLibsCreationSettingsUI.instance.onGUI(); } protected override void onEnabled() { setMinMaxSize(new Vector2(300.0f, 105.0f)); } } } #endif