#if UNITY_EDITOR using UnityEngine; using System.Collections.Generic; namespace GSpawn { public class ModularWallPrefabProfileDb : ProfileDb { private static ModularWallPrefabProfileDb _instance; private ModularWallPrefabProfileDbUI _ui; public ModularWallPrefabProfileDbUI ui { get { if (_ui == null) _ui = AssetDbEx.loadScriptableObject(PluginFolders.modularWallPrefabProfiles); return _ui; } } public override string folderPath { get { return PluginFolders.modularWallPrefabProfiles; } } public static ModularWallPrefabProfileDb instance { get { if (_instance == null) _instance = AssetDbEx.loadScriptableObject(PluginFolders.modularWallPrefabProfiles); return _instance; } } public static bool exists { get { return _instance != null; } } public void deletePrefabs(List pluginPrefabs) { int profileCount = numProfiles; for (int i = 0; i < profileCount; ++i) getProfile(i).deletePrefabs(pluginPrefabs); if (_ui != null) _ui.refresh(); } public void onPrefabAssetWillBeDeleted(GameObject prefabAsset) { int profileCount = numProfiles; for (int i = 0; i < profileCount; ++i) getProfile(i).onPrefabAssetWillBeDeleted(prefabAsset); if (_ui != null) _ui.refresh(); } public bool containsWallPiecePrefabAsset(GameObject prefabAsset) { int profileCount = numProfiles; for (int i = 0; i < profileCount; ++i) { if (getProfile(i).containsWallPiecePrefabAsset(prefabAsset)) return true; } return false; } public bool containsPillarPrefabAsset(GameObject prefabAsset) { int profileCount = numProfiles; for (int i = 0; i < profileCount; ++i) { if (getProfile(i).containsPillarPrefabAsset(prefabAsset)) return true; } return false; } } } #endif