#if UNITY_EDITOR using UnityEngine; using UnityEditor; using UnityEngine.UIElements; using System; namespace GSpawn { [Flags] public enum ObjectBoxSnapDestinationTypes { None = 0, Grid = 1, Mesh = 2, Sprite = 4, Terrain = 8, All = ~0 } public class ObjectBoxSnapSettings : PluginSettings { [SerializeField] private ObjectBoxSnapDestinationTypes _destinationTypes = defaultDestinationTypes; [SerializeField] private int _destinationLayers = defaultDestinationLayers; public ObjectBoxSnapDestinationTypes destinationTypes { get { return _destinationTypes; } set { _destinationTypes = value; EditorUtility.SetDirty(this); } } public bool allowsGridDestination { get { return (destinationTypes & ObjectBoxSnapDestinationTypes.Grid) != 0; } } public bool allowsMeshDestination { get { return (destinationTypes & ObjectBoxSnapDestinationTypes.Mesh) != 0; } } public bool allowsSpriteDestination { get { return (destinationTypes & ObjectBoxSnapDestinationTypes.Sprite) != 0; } } public bool allowsTerrainDestination { get { return (destinationTypes & ObjectBoxSnapDestinationTypes.Terrain) != 0; } } public bool allowsObjectDestination { get { return allowsMeshDestination || allowsSpriteDestination || allowsTerrainDestination; } } public int destinationLayers { get { return _destinationLayers; } set { _destinationLayers = value; EditorUtility.SetDirty(this); } } public static ObjectBoxSnapDestinationTypes defaultDestinationTypes { get { return ObjectBoxSnapDestinationTypes.All; } } public static int defaultDestinationLayers { get { return ~0; } } public override void useDefaults() { destinationTypes = defaultDestinationTypes; destinationLayers = defaultDestinationLayers; EditorUtility.SetDirty(this); } public void buildUI(VisualElement parent) { UI.createEnumFlagsField(typeof(ObjectBoxSnapDestinationTypes), "_destinationTypes", serializedObject, "Destination types", "Allows you to specify the types of entities that can be used as destination when snapping.", parent); UI.createLayerMaskField(destinationLayers, "_destinationLayers", serializedObject, "Destination layers", "Allows you to specify the layers that can be used as destination when snapping.", parent); UI.createUseDefaultsButton(() => useDefaults(), parent); } } } #endif