#if UNITY_EDITOR namespace GSpawn { public class ObjectGroupDbWindow : PluginWindow { protected override void onBuildUI() { _header = new UIHeader(rootVisualElement, TexturePool.instance.objectGroup); ObjectGroupDbUI.instance.build(rootVisualElement, this); } protected override void onGUI() { bool plural = ObjectGroupDb.instance.numObjectGroups != 1; _header.title = "Object Groups: " + ObjectGroupDb.instance.numObjectGroups + (plural ? " groups" : " group"); _header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor; ObjectGroupDbUI.instance.onGUI(); } } } #endif