#if UNITY_EDITOR namespace GSpawn { public class UIObjectMaskEntryItem : ListViewItem { public override string displayName { get { return data.gameObject.name; } } public override PluginGuid guid { get { return getItemId(data); } } public static PluginGuid getItemId(ObjectMaskEntry maskEntry) { return maskEntry.guid; } protected override void onBuildUIBeforeDisplayName() { //UI.createIcon(TexturePool.instance.scenePicking_notPickable, this); } } } #endif